What Is a Pattern?

A Few References

A common definition is ‘a piece of literature that describes design problem 
 and a solution for the problem in a particular context‘ (J. Coplien)

Each pattern is a three part rule, which expresses a relationship between  
a context, a problem, and a solution...  
...each pattern is a relationship between a context, a certain system 
of forces which occurs repeatedly in that context, and a 
certain (spatial) configuration that allows these forces to 
resolve themselves. (C. Alexander)

What Makes Up a Pattern?

Context refers to a recurring set of situations in which the pattern applies. Problem refers to a set of forces - goals and constraints - that occur in this context. Solution refers to a canonical design form or design rule that someone can apply to resolve these forces.

What is Not a Pattern?

How We View Patterns

We view patterns as a literary form of representing domain expertise so expert knowledge and insights can be shared with other people who are active in the same domain.

Why Do We Need Patterns?

What are Pattern Languages?

Patterns rarely show up all alone, they always seem to evoke other patterns in the same domain - patterns that complement the offered solution, patterns that offer alternate solutions to similar problems, patterns at lower or higher levels.

A pattern language is a collection of patterns that build oneach other to generate a system.  
A pattern in isolation solves an isolated design problem; 
a pattern language builds a system. 

It is through pattern languages that patterns achieve their fullest power.
(J. Coplien)

Pattern Languages We Wrote

Contact Information

Contacting us: mailto:info@three-en.com

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PatternsAndPatternLanguages (last edited 2007-05-30 22:26:41 by WebAdmin)